Dan Shilov

Config 2025: craft, AI, and building public, it’s a great time to be a designer

Rumors of design’s death have been greatly exaggerated
Config 2025 logo on a blue background

This was a huge year for Figma with 4 major drops:

With Adobe’s acquisition off the table, Figma’s back and better than ever.

If you can’t join ’em? Beat ’em!

Designing in age of AI

No surprise here—AI was everywhere this year. But unlike last year’s ominous tone, this year feels optimistic. It’s not AI vs. designers—it’s AI with designers. I’m not worried about AI replacing Designers overnight, but I do think our roles are evolving fast. The only way is through.

Wonder what 2026 has in store for us

In the “The rise of the design engineer” the two co-founders demoed how their tool is able to quickly recreate the site from Figma to whatever stack your company supports. No pixel perfect engineers on your team? No problem. Should developers be worried? Maybe but I think in the end, just like design, both roles with evolve.

No developer, no problem

On the flip side, Figma’s demos with Make felt more empowering than threatening. It’s not about replacing your design—it’s about building playful, interactive experiences. One demo had you fighting gnomes in the woods. Gnomes!

Beyond 2D planes

With AI designers role will change and even great tools still need a master craftsman. If anything sometimes AI has a tendency to smooth over and create bland designs—the role of craft—the quality and care is coming back into play.

Craft is still key

Crafting quality that endures, Karri Saarinen

Craft isn’t going away. If anything, the bar for thoughtful, human-centered design is only rising.

Lower friction to launch

Big teams used to mean siloed roles: PMs, designers, engineers, researchers, analysts… But now? The lines are blurring.

AI might help us move faster with fewer resources

AI might help us move faster with fewer resources

AI is lowering the barrier to entry. Whether you’re solo, on a team, or somewhere in-between, it’s never been easier to build something new.

Beyond everyday pixels

One of my favorite parts of Config is how it goes beyond just product design tips. It’s about what design could be. These were a couple of my favorite talks that pushed the boundaries of designed things and digital expereinces. What if design could be fun? Or Dopamine Driven as David Galavotti put it.

Nicole McLaughlin—reimagining discarded materials
David Galavotti—the endless canvas
Maxime Heckel—the future of web is paved with shaders

With these examples, strong attention to craft and blurring the lines between design, visual code and image was amazing to see. I loved David’s quip that it’s important to build for oneself aka “Dopamine driven development”

What’s next?

Personally, I’m excited to dive into all the new tools and technsiques and start learning.

Last year felt like a downer. Who needs designers if Figma can just build it for you? But the vibe has shifted this year. I dare say — we’re in a golden age. The tools are evolving and somewhat curde. But as I learned from Raylene Yung’s talk, best orgs don’t just settle for what they have—they build better tools for makers.

Can’t wait to dive in.

Dan Shilov

Dan Shilov

Staff Product Designer. I enjoy launching big company bets, and operating like a 4x designer. Passionate about scaling systems, strategy and teams. Read my latest book UX Design Exercise Inteviews.